The connection will be established using Bluetooth.After 2 hours of frustration with different controllers and even failing pairing with ps3controller driver, I decided to try a USB BT adapter (disabled the internal adapter) and only that lead me to the root cause. In this introductory tutorial we will focus on all the procedures we need to do before we can connect the controller to the ESP So, in terms of coding, we will just configure the ESP32 to receive a controller connection. We will cover more advanced functionalities in future tutorials. After that, locate the folder where our Arduino libraries are installed. Mine is located in the path below, but it might differ in your machine. After this, simply extract the content of the. So, before we can connect the ESP32 and the PS4 controller, we need to follow one of the following options.īefore we can start using the controller, we need to consider that when a PS4 controller is paired with a console, it means that the controller has stored the Bluetooth MAC address of the console and this is the only device to which the controller will connect to. Independently of which one we choose, the easiest way is to use a tool called SixaxisPairToolwhich allows to both get the current MAC address stored on the controller and also set a new value. So, to install the mentioned tool, simply go to its website and download the executable assuming that you are on Windows. The download link is available as shown in figure 1. #Sixaxis pair tool setup install#Īfter downloading the executable, run it and install the program in your machine. After the installation is concluded, search for sixaxisPairTool in your programs and launch it. The program is just a tiny window like the one shown below at figure 2. Then, plug your controller to your computer using a USB cable. Take note of this address since we will need it for the Arduino code.īasically, we just need to know that address and pass it as a string to an initialization method, as we will see below. We will start by including the installed library. This will be the variable that we will be using to interact with the controller. Moving on to the Arduino setup, we will start by opening a serial connection, so we can output the results of our program.įollowed by that, we will perform the initialization of the PS4 instance by calling the begin method and passing as input the MAC address that is stored on the controller. It is passed as a string with the default format for representing a Bluetooth MAC address, like the arbitrary example below. Instead, it takes care of storing the MAC address passed as input, initializing the ESP32 Bluetooth layer and getting the Bluetooth services ready to listen for an incoming PS4 controller connection.
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